One of the nice things about Soul Machine is the freedom the level editor
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gives to our designers (and eventually, our players as well), to create whatever intricate mazes or crazy challenges they like.

The danger is, when you have an infinite canvas, you tend to go big. That was what happened today, when I sat down to add the scenery and decoration to one of our largest levels to date. It was a marathon task, requiring more than a few paint cans of imagination along the way. But I’m suitably proud of the results I’ve achieved considering the limited sprite sheet / set of background tile art assets
we have

