Its crunch time another week and our personal deadline is creeping up. The tanks for area C are nearly finished. Time is working against me everyday, but as a small group we need to motivate ourselves to keep pushing forward in hopes that one day it will all pay off.
First post in developers for me so I would like to welcome everyone to this section of our site. First off thanks to Scott Wolfe for putting together a very sleek and functional website for us. We hope to see a few more improvements soon. We appreciate you joining us here at DDI.
These last few weeks have proven to be very difficult with many family urgencies on my part, but all is well now and we hope to keep moving forward for the next GCN and Soon to be released titles.
Zombie Concentration: Rx Salvation (RX) has already confronted us with some challenges from resolving xbox lag with the large number of zombies to the various angles that our art need to be displayed in. One of the biggest challenges was to draw the vehicles for stage one. This was a challenge because I did not have the proper tools to pull this off. First off I was on a vicious cycle of scanning and printing to get the drawings into the screen (Do it old school). But i have finally jumped into a new Wacom drawing tablet and those vehicles were a breeze. Needless to say there is still a whole lot of work ahead of us, but with proper drawing and testing tools we are well on our way.